Chapter 2: Motion in a Straight Line
1. Frame of Reference
A frame of reference is a coordinate system used to describe the position and motion of an object.
- Observer measures motion relative to a reference point
- Can be at rest or in motion
2. Motion in a Straight Line
Motion along a straight path is called rectilinear motion.
- Position changes with time
- Described using displacement, velocity, acceleration
3. Types of Motion
- Uniform Motion: Equal distances in equal time intervals
- Non-uniform Motion: Unequal distances in equal time intervals
4. Speed and Velocity
- Speed: Distance / Time (scalar)
- Velocity: Displacement / Time (vector)
Average Speed
Total distance / total time
Average Velocity
Total displacement / total time
Instantaneous Velocity
Velocity at a particular instant of time
5. Acceleration
Rate of change of velocity with time.
- Positive acceleration → speeding up
- Negative acceleration → slowing down (retardation)
6. Equations of Motion
v = u + at
s = ut + ½at²
v² = u² + 2as
s = ut + ½at²
v² = u² + 2as
- u = initial velocity
- v = final velocity
- a = acceleration
- s = displacement
- t = time
7. Graphical Representation
- Position-Time Graph: Slope = Velocity
- Velocity-Time Graph: Slope = Acceleration
- Area under v-t graph = Displacement
8. Calculus in Motion
- Velocity = derivative of displacement
- Acceleration = derivative of velocity
- Displacement = integration of velocity
v = dx/dt
a = dv/dt
s = ∫v dt
a = dv/dt
s = ∫v dt
9. MCQ One-Liners
- Velocity is a vector quantity.
- Speed is a scalar quantity.
- Slope of position-time graph gives velocity.
- Slope of velocity-time graph gives acceleration.
- Area under velocity-time graph gives displacement.
- Uniform motion means constant velocity.
- Acceleration is rate of change of velocity.
- SI unit of velocity is m/s.
- SI unit of acceleration is m/s².
- Instantaneous velocity is velocity at a particular instant.
- If acceleration is zero → motion is uniform.
- Negative acceleration is called retardation.
- Displacement can be positive or negative.
- Distance is always positive.
- Uniform acceleration means constant acceleration.
- Free fall motion has acceleration g.
- Position-time graph for uniform motion is straight line.
- Velocity-time graph for uniform acceleration is straight line.
- At rest → velocity is zero.
- Change in velocity per unit time is acceleration.
10. Numerical Problems with Solutions
1. Final Velocity
u = 10 m/s, a = 2 m/s², t = 5 s
Solution:
v = u + at
= 10 + (2×5) = 20 m/s
v = u + at
= 10 + (2×5) = 20 m/s
2. Displacement
u = 5 m/s, a = 2 m/s², t = 4 s
Solution:
s = ut + ½at²
= (5×4) + ½(2×16)
= 20 + 16 = 36 m
s = ut + ½at²
= (5×4) + ½(2×16)
= 20 + 16 = 36 m
3. Velocity from Equation
u = 0, a = 3 m/s², s = 24 m
Solution:
v² = u² + 2as
= 0 + (2×3×24)
= 144 → v = 12 m/s
v² = u² + 2as
= 0 + (2×3×24)
= 144 → v = 12 m/s
4. Average Speed
Distance = 100 m, Time = 10 s
Solution:
Average Speed = 100 / 10 = 10 m/s
Average Speed = 100 / 10 = 10 m/s
5. Acceleration
u = 5 m/s, v = 25 m/s, t = 10 s
Solution:
a = (v - u)/t
= (25 - 5)/10 = 2 m/s²
a = (v - u)/t
= (25 - 5)/10 = 2 m/s²
6. Retardation
u = 20 m/s, v = 0, t = 5 s
Solution:
a = (0 - 20)/5 = -4 m/s²
a = (0 - 20)/5 = -4 m/s²
7. Distance from Graph Concept
Velocity = 10 m/s for 5 sec
Solution:
Area under v-t graph = velocity × time
= 10 × 5 = 50 m
Area under v-t graph = velocity × time
= 10 × 5 = 50 m
8. Instantaneous Velocity
If x = 5t²
Solution:
v = dx/dt = 10t
At t = 2 sec → v = 20 m/s
v = dx/dt = 10t
At t = 2 sec → v = 20 m/s